Light Jumpers
A fun little VR demo where you catapult yourself from block to block to reach the finish line, but if you miss, you will plummet to your demise.
A fun little VR demo where you catapult yourself from block to block to reach the finish line, but if you miss, you will plummet to your demise.
A VR experience where you fly through the a gigantic model of the human body and explore a spiritual awakening in a transcendent mind altering trip. Download PC VR here. https://skymeson.itch.io/inner-space-man
This is an experimental art exhibit that combines futuristic environments with procedurally generated worlds. Dive underwater to swim through a fascinating world of alien kelp trees, coral reefs, and underwater cities or fly above ground with an interesting assortment of creatures over a beautifully crafted world. The game mechanics are designed to make
I began experimenting with Volumetric Video Capture back in 2016 using a multi-kinect setup and Brekel. This allowed me to calibrate the kinect sensors to a common world coordinate system, and then record the point clouds which could later be merged and stitched together. Recording point cloud data on 5 machines creates a
I started filming in 360 back in 2007 with parabolic mirrors and DSLR cameras. Back then, it was mostly a hobby because I liked the warped images it produced. As technology progressed, I began experimenting with GoPro cameras and created a few custom 3D printed 360 rigs. I was able to design a
I received a PhD in Nuclear Particle Physics in 2015 but immediately left academia to develop AR/VR tech. Since then, I have founded 3 AR/VR companies. My first company Anyworld was an immersive content studio with custom 360 cameras and 3D scanning technology which I successfully exited in 2016. My second company, Jump into the Light, focused on Location Based Entertainment and brought VR to over 100K people during our 4 years of operation. Jump studio created content for Grammy award winning artists and was involved in a wide range of amazing and groundbreaking experiences. Unfortunately, Jump closed in 2020 due to COVID, and I decided to focus my efforts on Social VR.