AR & VR Expert

I am a passionate Unity Developer working in the AR/VR industry for the past 5 years. During that time, I have started 3 VR startups ranging from 360 video production services to Location Based Entertainment to VR Development Studio. My role as CTO and founder has given me both creative and technical roles, and I have worked with major fortune 500 companies as well as Grammy award winning musicians, actors, and creatives.

Creating and running multiple startups means I have had to wear multiple hats over the years. This has given me an extensive understanding over a broad range of topics, from backend web apps to a wide variety of 3D immersive technologies. While coding has been my main strength, I can also handle 3D modeling, rigging, animations, and custom shaders. I have built large scale sculptures for projection  mapping, multi-touch tables, immersive CAVEs, and interactive exhibits. Some of my recent work has even been featured on Ars-Electronica.

I consider myself a technical artist. I have worked on many interactive and immersive exhibits. These include interactive video walls, 3D projection mapping, multi-touch tables, touchless displays, and custom musical instruments. My work has been shown at museums, festivals, and live performances.

I enjoy teaching and mentoring junior developers. There are so many aspects to game development, and bringing all the elements together to see a game come to life is really rewarding. Many of the students I have worked with have pursued grad school or ended up with careers in game design.

Prior to AR/VR development, I studied Nuclear Particle Physics and conducted research at Brookhaven National Lab. My PhD focused on how mass is generated in the early universe, and has given me strong data visualization and analysis experience while analyzing large data sets on a distributed platform using C++ and PostgreSQL. I have a high-level understanding of abstract Mathematics and work well with multi-dimensional data sets. I have developed several data visualization tools, including a node graph tool for viewing Twitter data in real-time, as well as a user interface for viewing large volumes of financial data spatially within Unity. I am capable of developing enterprise level software tools end-to-end solutions from the ground up.

Recent Work


Video Wall

July 15th, 2021|

This is a video wall we built which consists of 60 Christie microtiles. It measures 14'x6' and has a ridiculous resolution. It is super bright and made for daytime displays. Its a lot

The New Cosmic Symphony

October 10th, 2020|

The New Cosmic Symphony is an Extended Reality journey of heart, art, and sound. It tells the story of the new collective consciousness Covid & Global Racial Justice has forced the world to

NYU Virtual Grad Alley

May 19th, 2020|

In April 2020, COVID was in full effect and most major events were canceled. Every year, NYU puts on a party for the graduating class and it became clear that this would need

Corona Virus FPS

April 2nd, 2020|

Corona Virus FPS Corona Virus FPS is a first person shooter which takes place in an infected body. Your only chance of survival is to kill all the virus and escape. But the

REDUX – Seeking Charlie Russell

February 10th, 2020|

What is: “ REDUX - Seeking Charlie Russell"? A Staged Reading, With AR Adventures The self-taught 'Western Painter' Charlie Russell spent his life deeply embedded in the West’s nature and the people, white

SoundStage AR

February 10th, 2020|

Soundstage is a fantastic tool for creating and mixing audio sequences in VR. It gives you literally thousands of dollars worth of equipment, but is completely virtual, and takes up no space.  In

Tripp Barnes VR Experience

January 22nd, 2020|

A journey into Tripp Derrick Barne's creative mind. An entire solar system stitched together using Unity and exported custom worlds painted in Virtual Reality using Google Tilt brush. Best experienced in Virtual Reality

Venus Chun AR Posters

November 10th, 2019|

In Venus Chun’s show “The Five Elements”, dance and choreography were merged with art and technology in an experimental one-of-a-kind performance.  The event was hosted at Jump into the Light, with a series

AMBE 3. O. W.

October 22nd, 2019|

“3.O.W. - ALIEN’S CODE” VR 360 EXPERIENCE by ÅMBE Production by ÅMBE (Maria Brodskaya) & ADMRL (Brian Forbes) Music and Lyrics by ÅMBE Hand-Drawn VR Painting by ÅMBE 360 by Efrain Aguilar and

The Carpenter’s Workshop

July 10th, 2019|

Just a quick game I made as part of a coding challenge. For this project, I implemented a custom state machine to handle

Carrie Able – Prince

May 12th, 2019|

VR Art created at Jump Into the Light by Carrie Able Music, lyrics, Voice and guitar performance: Carrie Able Arrangement, Violin and music production: AMBE and ADIM records (Maria Genesis-Brodskaya and Brian Forbes)

Karaoke VR

April 11th, 2019|

Everyone loves Karaoke! With Karaoke VR you can sing along with your friends in a virtual world. Choose any karaoke song that is available on Youtube. The spectator mode allows friends to sing

Art Wall

April 9th, 2019|

I was inspired by a video by Master of Shapes, where they converted a vive tracker into a virtual spray can that can digitally paint any surface. At the time, I was developing

Command Z

March 10th, 2019|

Command Z is an exhibition realized by Michael Ziga; an experience viewed from the perspective of our successors, reflecting back on humanity from a distant future, as we now observe our predecessors. These

Flight of the Pheonix

November 11th, 2018|

The ancient Greeks and Egyptians described a mythical bird called the Phoenix, a magnificent creature that was a symbol of renewal and rebirth. According to legend, each Phoenix lived for 500 years, and only one Phoenix lived at

Paint AR

October 10th, 2018|

Paint-AR is one of my first published apps available on the App Store. This is a feature rich painting application that allows a wide variety of 2D and 3D brushes. It also has

Draw Within Water

August 27th, 2018|

Draw Within Water Draw Within Water is a collaborative experience designed to enable different levels of engagement. Participants can draw, add elements or explore. The installation is part of a research project into

Light Jumpers

July 11th, 2018|

A fun little VR demo where you catapult yourself from block to block to reach the finish line, but if you miss, you will plummet to your demise.

Mellisa McDonald – Dreamscapes

February 12th, 2018|

Tilt Brush art by Melissa McDonals, unity developed by Efrain Agular. I played the role of technical director.

Misha Tyutyunik – The CALM

September 9th, 2017|

This was a piece created by Misha Tyutyunik, a prolific painter, muralist, street artist and illustrator. Our work with Misha led us to one of the first digital art pieces created in Virtual

Art of Noise

August 10th, 2017|

In collaboration with artist Efrain Aguilar Jr, this is a mixed media piece that combines ink pen art with 3D augmented reality. The entire drawing was digitized into a 3D model and animated

Video Ball

August 1st, 2017|

I remember seeing these video globes at a museum once and I wondered how hard it would be to make one myself. I had the projectors, and I found a large spherical diffuser,

Inner Space Man

July 10th, 2017|

​A VR experience where you fly through the a gigantic model of the human body and explore a spiritual awakening in a transcendent mind altering trip. Download PC VR here.

Swim Fly

July 10th, 2017|

This is an experimental art exhibit that combines futuristic environments with procedurally generated worlds. Dive underwater to swim through a fascinating world of alien kelp trees, coral reefs, and underwater cities or fly

Immersive CAVE

July 9th, 2017|

As owner of a VR arcade, I had lots of opportunities to build interactive exhibits open to the public. This allowed me to experiment and see what works and what doesn't. Some of

Projection Mapping

June 15th, 2016|

Projection mapping involves warping a 2D image to fit a 3D surface. When it comes to simple planar surfaces, we can treat the warped image as a homography, which is equivalent to a

Volumetric Video

April 18th, 2016|

I began experimenting with Volumetric Video Capture back in 2016 using a multi-kinect setup and Brekel. This allowed me to calibrate the kinect sensors to a common world coordinate system, and then record

Motion Capture

April 15th, 2016|

Mocap used to require an expensive setup reserved to only the Hollywood studios. One major technological innovation to occur during this VR era, is that tracking hardware has come down in price considerably

3D Scanning

March 11th, 2016|

I have worked with various 3D scanners, from low tech hand held scanners using an iPad to high tech industrial scanners. At Jump into the Light, we offered 3D body scans as a

360 Video Production

February 11th, 2016|

I started filming in 360 back in 2007 with parabolic mirrors and DSLR cameras. Back then, it was mostly a hobby because I liked the warped images it produced. As technology progressed, I