I have a high level understanding of software architecture and game design, and have worked on platforms including Oculus Quest, HTC Vive, Magic Leap, HoloLens, AR Foundation, Kinect Azure, Leap Motion, Tesla Suite, and many others. I am capable of taking the lead on technical projects as well working with clients and international teams.
I have developed music videos, games, remote collaboration apps, interactive Vfx, and backend web API’s for user analytics, and have experience with multi-player networking platforms such as Photon, MLAPI, Mirror, and Normcore.
I have in depth knowledge on a wide variety of 3D immersive technologies. While coding has been my main strength, I can also handle 3D modeling, rigging, animations, and custom shaders.