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Misha Tyutyunik – The CALM

This was a piece created by Misha Tyutyunik, a prolific painter, muralist, street artist and illustrator. Our work with Misha led us to one of the first digital art pieces created in Virtual Reality to be auctioned off at a fundraiser to help underprivileged children. This was the second piece we created with

Misha Tyutyunik – The CALM2021-07-12T05:18:34+00:00

Art of Noise

In collaboration with artist Efrain Aguilar Jr, this is a mixed media piece that combines ink pen art with 3D augmented reality. The entire drawing was digitized into a 3D model and animated when you place your phone camera in front of the picture.  This was displayed at Jump into the Light and

Art of Noise2021-07-13T02:18:33+00:00

Video Ball

I remember seeing these video globes at a museum once and I wondered how hard it would be to make one myself. I had the projectors, and I found a large spherical diffuser, and it just became a matter of figuring out a lens combination that would be wide enough FOV to cover

Video Ball2021-07-15T11:41:16+00:00

Inner Space Man

​A VR experience where you fly through the a gigantic model of the human body and explore a spiritual awakening in a transcendent mind altering trip. Download PC VR here. https://skymeson.itch.io/inner-space-man

Inner Space Man2021-07-13T02:18:56+00:00

Swim Fly

This is an experimental art exhibit that combines futuristic environments with procedurally generated worlds. Dive underwater to swim through a fascinating world of alien kelp trees, coral reefs, and underwater cities or fly above ground with an interesting assortment of creatures over a beautifully crafted world. The game mechanics are designed to make

Swim Fly2021-07-13T02:19:04+00:00

Immersive CAVE

As owner of a VR arcade, I had lots of opportunities to build interactive exhibits open to the public. This allowed me to experiment and see what works and what doesn't. Some of my favorite tools for this include Kinect sensors and leap motion sensors. Over the years, I have worked with a

Immersive CAVE2021-07-12T02:15:49+00:00

Projection Mapping

Projection mapping involves warping a 2D image to fit a 3D surface. When it comes to simple planar surfaces, we can treat the warped image as a homography, which is equivalent to a shift in camera perspective. I've written custom software that can warp an image to any planar surface simply by dragging

Projection Mapping2021-07-12T02:16:39+00:00

Volumetric Video

I began experimenting with Volumetric Video Capture back in 2016 using a multi-kinect setup and Brekel. This allowed me to calibrate the kinect sensors to a common world coordinate system, and then record the point clouds which could later be merged and stitched together. Recording point cloud data on 5 machines creates a

Volumetric Video2021-07-13T02:19:15+00:00

Motion Capture

Mocap used to require an expensive setup reserved to only the Hollywood studios. One major technological innovation to occur during this VR era, is that tracking hardware has come down in price considerably and it is now possible to have a high end motion capture studio on a tight budget. I've used a

Motion Capture2021-07-12T02:26:18+00:00

3D Scanning

I have worked with various 3D scanners, from low tech hand held scanners using an iPad to high tech industrial scanners. At Jump into the Light, we offered 3D body scans as a service and scanned over 3,000 people during the 4 years of operation. I've also developed my own 3D scanners and

3D Scanning2021-07-13T02:19:26+00:00

About My Work

I received a PhD in Nuclear Particle Physics in 2015 but immediately left academia to develop AR/VR tech. Since then, I have founded 3 AR/VR companies. My first company Anyworld was an immersive content studio with custom 360 cameras and 3D scanning technology which I successfully exited in 2016. My second company, Jump into the Light, focused on Location Based Entertainment and brought VR to over 100K people during our 4 years of operation. Jump studio created content for Grammy award winning artists and was involved in a wide range of amazing and groundbreaking experiences.  Unfortunately, Jump closed in 2020 due to COVID, and I decided to focus my efforts on Social VR.

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