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Web Design Articles2016-01-27T09:39:54+00:00

REDUX – Seeking Charlie Russell

What is: “ REDUX - Seeking Charlie Russell"? A Staged Reading, With AR Adventures The self-taught 'Western Painter' Charlie Russell spent his life deeply embedded in the West’s nature and the people, white

Art Wall

I was inspired by a video by Master of Shapes, where they converted a vive tracker into a

Command Z

Command Z is an exhibition realized by Michael Ziga; an experience viewed from the perspective of our successors,

Swim Fly

This is an experimental art exhibit that combines futuristic environments with procedurally generated worlds. Dive underwater to swim through a fascinating world of alien kelp trees, coral reefs, and underwater cities or fly above ground with an interesting assortment of creatures over a beautifully crafted world. The game

Immersive CAVE

As owner of a VR arcade, I had lots of opportunities to build interactive exhibits open to the public. This allowed me to experiment and see what works and what doesn't. Some of my favorite tools for this include Kinect sensors and leap motion sensors. Over the years,

Projection Mapping

Projection mapping involves warping a 2D image to fit a 3D surface. When it comes to simple planar surfaces, we can treat the warped image as a homography, which is equivalent to a shift in camera perspective. I've written custom software that can warp an image to any

Volumetric Video

I began experimenting with Volumetric Video Capture back in 2016 using a multi-kinect setup and Brekel. This allowed me to calibrate the kinect sensors to a common world coordinate system, and then record the point clouds which could later be merged and stitched together. Recording point cloud data

Motion Capture

Mocap used to require an expensive setup reserved to only the Hollywood studios. One major technological innovation to occur during this VR era, is that tracking hardware has come down in price considerably and it is now possible to have a high end motion capture studio on a

3D Scanning

I have worked with various 3D scanners, from low tech hand held scanners using an iPad to high tech industrial scanners. At Jump into the Light, we offered 3D body scans as a service and scanned over 3,000 people during the 4 years of operation. I've also developed

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AMBE 3. O. W.

“3.O.W. - ALIEN’S CODE” VR 360 EXPERIENCE by ÅMBE Production by ÅMBE (Maria Brodskaya) & ADMRL (Brian Forbes) Music and Lyrics by ÅMBE Hand-Drawn VR Painting by ÅMBE 360 by Efrain Aguilar and Jump Into The Light

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About My Work

I received a PhD in Nuclear Particle Physics in 2015 but immediately left academia to develop AR/VR tech. Since then, I have founded 3 AR/VR companies. My first company Anyworld was an immersive content studio with custom 360 cameras and 3D scanning technology which I successfully exited in 2016. My second company, Jump into the Light, focused on Location Based Entertainment and brought VR to over 100K people during our 4 years of operation. Jump studio created content for Grammy award winning artists and was involved in a wide range of amazing and groundbreaking experiences.  Unfortunately, Jump closed in 2020 due to COVID, and I decided to focus my efforts on Social VR.

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